3D endless runner
Lanes, obstacles, rising speed.
three.jsAI Game Agent · 3D with three.js · 2D with canvas
Chat with Playnava's agent and it designs, draws, codes and playtests a real browser game. It runs right beside the chat — change anything by asking.
How it works
You talk. The Game Agent does the four jobs a solo dev juggles, in order, every time you ask for something.
The agent turns your message into a game plan: genre, controls, win and lose rules, what the player sees. Ask it anything before it builds.
It generates the art the game needs — sprites, textures, backgrounds, textured 3D models — and keys sprite backgrounds out for you.
It writes a real HTML game: three.js for 3D or canvas for 2D, cannon-es when it needs physics, keyboard and touch controls built in.
Before you see it, a headless browser plays the build on desktop and on a phone. If it crashes, the agent fixes it and tests again.
Starting points
The agent picks a starter that fits your idea and rebuilds it into your game. Prefer a clean slate? It starts from a blank 3D or 2D project instead.
Lanes, obstacles, rising speed.
three.jsWaves closing in from every side.
three.jsJumps, platforms, hazards, a goal.
canvasShips, bullets, waves, power-ups.
canvas+ Blank 3D racing, flight, marble physics, sandboxes+ Blank 2D puzzles, match-3, snake, breakout, card games
The studio
Everything around the game is handled too: history, art, phones, sharing and the files to publish anywhere.
Ask for faster enemies or a new level and you get v3 next to v2. Switch between versions and play any of them — nothing you liked is ever lost.
Games ship with on-screen touch controls and are tested at phone size, so the link works for whoever taps it.
Every game gets its own page. Send it to friends, playtesters or a Discord — they play in the browser, no install.
Plain HTML and JavaScript. Upload it to itch.io or any static host and it runs as-is.
Stacking, ragdolls, marbles, cars: when a game needs physics the agent wires in cannon-es.
The agent generates assets when your game needs them and drops them straight into the build. No asset store, no exporting, no file juggling.
Auto-playtest
AI-written code breaks. Playnava catches it: every build is opened and played in a real browser, and fixed if it errors — before it reaches your screen.
Pricing
Start with 15 free credits — enough for a full game and a round of changes. No card needed.
Playtests and repairs are included. Builds that can't be fixed are refunded.
$12/ month
300 credits every month
$29/ month
900 credits every month
What to know before your first game.
Playnava is an AI game agent you chat with. Describe a game and it writes a design brief, generates the art, codes the game and playtests it in a browser. The game is playable right next to the chat, and you change it by asking.
No. You describe what you want in plain words — "make the jumps floatier", "add a boss after level 3" — and the agent edits the code. The full source is yours to read or download if you do code.
Browser games in 3D with three.js or in 2D with HTML canvas, with cannon-es physics when a game needs it. Starters cover a 3D endless runner, 3D arena survival, a 2D platformer and a 2D space shooter; anything else starts from a blank 3D or 2D project — puzzles, racers, match-3, breakout and so on.
A new game usually takes 2 to 5 minutes, including the automatic playtest. A revision changes the existing code instead of starting over, and becomes a new version you can switch back from.
Every build is served and opened in a headless Chromium at desktop size, where the checker presses Space, plays for a few seconds and reads the console, and then loaded on a 390×844 touch screen. If something breaks, the agent repairs it and tests again before you see it.
Yes. Every game has a share link at playnava.com/play/… that anyone can open and play in the browser, on desktop or phone. You can also download a zip of plain HTML and JavaScript that runs on itch.io or any static host.
A new game build costs 5 credits, a revision 2, an AI image 1, a textured 3D model 4 and a video clip 4. Playtests and repairs are included, and a build that cannot be made to run is refunded.
Yes. Every new account gets 15 free credits and no card is needed — enough for a full game plus a few rounds of changes.
Press start
15 free credits when you sign up — a full build plus changes. No card needed.
Make a game for free